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2607732

Project Grant

Overview

Grant Description
Introducing synthetic biology using co-design for sustained community and family engagement.

Synthetic biology is an emerging field that uses computation and design technology to modify biological cells for biological research and health applications.

This new field is an important area for community involvement because synthetic biology has complex ethical implications and health applications.

This project aims to engage youth and their families in this new field, which is largely inaccessible to minoritized youth and families in underserved communities.

By developing culturally responsive hands-on activities that involve living and biological materials as a first-hand context for engagement, synthetic biology will become accessible to these communities.

Examples of potential biomaker activities include: an agar art activity (genetically modifying microbes to express color pigments that are then used to paint living art); building with mycelium activity (constructing and growing a substrate containing living fungus mycelium into a usable solid 3D object); and an algae biostring activity (harvesting biological materials to design and create their own custom biostring).

Participants will include middle school-aged youth and their families from the dense urban, predominantly African-American hub of Baltimore, Maryland, and Hispanic youth and their families from rural areas in West Texas along the US-Mexico border.

Along with community partners and project staff, an initial group of youth and their families from each locale will collaboratively design and construct culturally relevant biomaker activities.

These biomaker activities will be implemented through partner community organizations, reaching an estimated 500 youth and family participants.

Resources designed for practitioners and researchers will include guidelines, lessons learned, and sample activities to help build educator knowledge and capacity to create and customize similar STEM experiences.

Project findings and educational resources will be available on the project website and will be disseminated via conferences, research and education journals, and relevant networks such as REVISE (the Advancing Informal STEM Learning Program Resource Network).

Project research is designed to advance knowledge on designing culturally-responsive activities that involve living biological materials used in informal learning contexts, especially among underserved populations.

The project will research the co-design processes along with the impacts of the synthetic biology activities and intergenerational interactions within the communities involved.

This project places primary emphasis on community contexts, using a participatory approach to address the following research questions: (1) how co-designing culturally responsive activities can align with local values, (2) how co-designed biomaker activities support personal understanding and attitude formation, and (3) how intergenerational dialogues shape synthetic biology knowledge, perceptions, and engagement.

Both qualitative and quantitative data will be collected and analyzed to address these research questions centered around equitable, culturally relevant, and engaging activities; STEM knowledge, attitudes, and interests; and intergenerational social processes for STEM learning.

Primary data sources include transcripts of interviews and co-design session recordings.

Secondary data sources include co-design and activity session artifacts and researcher observation notes.

This integrating research and practice project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the foundation's intellectual merit and broader impacts review criteria.

Subawards are not planned for this award.
Funding Goals
THE GOAL OF THIS FUNDING OPPORTUNITY, "ADVANCING INFORMAL STEM LEARNING", IS IDENTIFIED IN THE LINK: HTTPS://WWW.NSF.GOV/PUBLICATIONS/PUB_SUMM.JSP?ODS_KEY=NSF22626
Place of Performance
College Park, Maryland 20742-5100 United States
Geographic Scope
Single Zip Code
College Park University Of Maryland was awarded Project Grant 2607732 worth $1,394,679 from the Division of Research on Learning in Formal and Informal Settings in October 2025 with work to be completed primarily in College Park Maryland United States. The grant has a duration of 2 years and was awarded through assistance program 47.076 Education and Human Resources. The Project Grant was awarded through grant opportunity Advancing Informal STEM Learning.

Status
(Ongoing)

Last Modified 2/10/26

Period of Performance
10/1/25
Start Date
10/31/27
End Date
30.0% Complete

Funding Split
$1.4M
Federal Obligation
$0.0
Non-Federal Obligation
$1.4M
Total Obligated
100.0% Federal Funding
0.0% Non-Federal Funding

Activity Timeline

Interactive chart of timeline of amendments to 2607732

Transaction History

Modifications to 2607732

Additional Detail

Award ID FAIN
2607732
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Public/State Controlled Institution Of Higher Education
Awarding Office
491109 DIV OF RESEARCH ON LEARNING IN
Funding Office
491109 DIV OF RESEARCH ON LEARNING IN
Awardee UEI
NPU8ULVAAS23
Awardee CAGE
0UB92
Performance District
MD-04
Senators
Benjamin Cardin
Chris Van Hollen
Modified: 2/10/26