2322118
Cooperative Agreement
Overview
Grant Description
Sbir Phase II: Making Math Intuitive, Creative, and Social in Tile Farm Classroom -this small business innovation research (SBIR) Phase II project creates a math education app aimed at transforming the way young children relate to math. Poor math achievement and negative attitudes towards math are pervasive in the United States and have been problems for decades.
The app?s design is based on a wealth of educational theories known to have a positive influence on students? mathematical and scientific achievement. The app teaches math in a way that makes math learning more intuitive and engaging, while simultaneously teaching young children to become persevering and confident problem solvers.
Furthermore, the app links math to diverse subjects such as art, social studies, computer science, and engineering. Ultimately, the app aims to inspire a new generation of problem solvers contributing as creative professionals in every field from science to art. This small business innovation research Phase II project will create a novel mathematics pedagogy that places a unique emphasis on the visualization of math, student creativity, and the development of students? problem-solving skills, while using artificial intelligence to optimize student learning and motivation.
Furthermore, the technology will allow for young children to design, build, and share their own math learning games and puzzles, and provide a powerful social learning experience. The app?s design is based on a wealth of theoretical evidence that has shown how early development of children?s spatial, numeracy, and critical thinking skills can have a profoundly positive influence on students? mathematical and scientific achievement later in life.
The novelty of this approach opens doors to a wide variety of research opportunities in education research and neuroscience. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria. - Subawards are not planned for this award.
The app?s design is based on a wealth of educational theories known to have a positive influence on students? mathematical and scientific achievement. The app teaches math in a way that makes math learning more intuitive and engaging, while simultaneously teaching young children to become persevering and confident problem solvers.
Furthermore, the app links math to diverse subjects such as art, social studies, computer science, and engineering. Ultimately, the app aims to inspire a new generation of problem solvers contributing as creative professionals in every field from science to art. This small business innovation research Phase II project will create a novel mathematics pedagogy that places a unique emphasis on the visualization of math, student creativity, and the development of students? problem-solving skills, while using artificial intelligence to optimize student learning and motivation.
Furthermore, the technology will allow for young children to design, build, and share their own math learning games and puzzles, and provide a powerful social learning experience. The app?s design is based on a wealth of theoretical evidence that has shown how early development of children?s spatial, numeracy, and critical thinking skills can have a profoundly positive influence on students? mathematical and scientific achievement later in life.
The novelty of this approach opens doors to a wide variety of research opportunities in education research and neuroscience. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria. - Subawards are not planned for this award.
Awardee
Funding Goals
THE GOAL OF THIS FUNDING OPPORTUNITY, "NSF SMALL BUSINESS INNOVATION RESEARCH PHASE II (SBIR)/ SMALL BUSINESS TECHNOLOGY TRANSFER (STTR) PROGRAMS PHASE II", IS IDENTIFIED IN THE LINK: HTTPS://WWW.NSF.GOV/PUBLICATIONS/PUB_SUMM.JSP?ODS_KEY=NSF23516
Grant Program (CFDA)
Awarding / Funding Agency
Place of Performance
Albuquerque,
New Mexico
87106-1809
United States
Geographic Scope
Single Zip Code
Related Opportunity
Analysis Notes
Amendment Since initial award the End Date has been extended from 10/31/25 to 04/30/26 and the total obligations have increased 20% from $1,000,000 to $1,199,999.
Tile Farm was awarded
Cooperative Agreement 2322118
worth $1,199,999
from National Science Foundation in November 2023 with work to be completed primarily in Albuquerque New Mexico United States.
The grant
has a duration of 2 years 5 months and
was awarded through assistance program 47.084 NSF Technology, Innovation, and Partnerships.
The Cooperative Agreement was awarded through grant opportunity NSF Small Business Innovation Research / Small Business Technology Transfer Phase II Programs (SBIR/STTR Phase II).
SBIR Details
Research Type
SBIR Phase II
Title
SBIR Phase II: Making Math Intuitive, Creative, and Social in Tile Farm Classroom
Abstract
This Small Business Innovation Research (SBIR) Phase II project creates a math education app aimed at transforming the way young children relate to math. Poor math achievement and negative attitudes towards math are pervasive in the United States and have been problems for decades. The app's design is based on a wealth of educational theories known to have a positive influence on students' mathematical and scientific achievement. The app teaches math in a way that makes math learning more intuitive and engaging, while simultaneously teaching young children to become persevering and confident problem solvers. Furthermore, the app links math to diverse subjects such as art, social studies, computer science, and engineering. Ultimately, the app aims to inspire a new generation of problem solvers contributing as creative professionals in every field from science to art.
This Small Business Innovation Research Phase II project will create a novel mathematics pedagogy that places a unique emphasis on the visualization of math, student creativity, and the development of students' problem-solving skills, while using artificial intelligence to optimize student learning and motivation. Furthermore, the technology will allow for young children to design, build, and share their own math learning games and puzzles, and provide a powerful social learning experience. The app’s design is based on a wealth of theoretical evidence that has shown how early development of children's spatial, numeracy, and critical thinking skills can have a profoundly positive influence on students' mathematical and scientific achievement later in life. The novelty of this approach opens doors to a wide variety of research opportunities in education research and neuroscience.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Topic Code
LC
Solicitation Number
NSF 23-516
Status
(Ongoing)
Last Modified 9/18/25
Period of Performance
11/15/23
Start Date
4/30/26
End Date
Funding Split
$1.2M
Federal Obligation
$0.0
Non-Federal Obligation
$1.2M
Total Obligated
Activity Timeline
Transaction History
Modifications to 2322118
Additional Detail
Award ID FAIN
2322118
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Small Business
Awarding Office
491503 TRANSLATIONAL IMPACTS
Funding Office
491503 TRANSLATIONAL IMPACTS
Awardee UEI
VPW3GHVPPT84
Awardee CAGE
90U11
Performance District
NM-01
Senators
Martin Heinrich
Ben Luján
Ben Luján
Modified: 9/18/25