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2302195

Project Grant

Overview

Grant Description
SBIR Phase I: Mission Planning Methods and Simulated Crisis Management Framework to Teach STEM to Underserved Youth - The broader/commercial impact of this Small Business Innovation Research (SBIR) Phase I project is in addressing the unemployment of youth, primarily in underserved communities, across the United States by providing an online, collaborative gaming environment to educate, train, and provide science, technology, engineering and mathematics (STEM)-based career opportunities.

It is estimated that more than 5.5 million youth in the U.S. ages 16 to 24 years, are out-of-school and out-of-work. The unemployment rate in this age group is close to 20 percent. This project aims to improve young people's skills and overall knowledge, and help them secure certifications in drone design, function, and operations related to industry and first responder communities.

Implicit to the core learning are knowledge in areas such as critical thinking and planning, rapid prototyping, mission planning, data post-processing and analytics, and co-authoring of effective robotics designs to assist in industry and first responder areas of operation. The project empowers students to develop strong STEM skills that target career opportunities in advanced manufacturing, inspire budding entrepreneurs, and directly benefit industry and first responder communities with a relevantly trained workforce.

This Small Business Innovation Research Phase I project will develop a scalable template of a realistic environment for a multi-player game for education and training of youth, integrating autonomous robots using scenarios driven by industry and first responders. This technology will be accomplished through a collaborative mission readiness workflow application with a multi-player gaming engine, computer aided design (CAD)-generated prototype drones, and geo-accurate areas of terrain for realistic and relevant environments.

Intelligent improvements of the system will be accelerated as machine learning (ML) and artificial intelligence (AI) algorithms are added to the workflow application and gaming environment from data that is collected and analyzed from training, exercise, and lessons learned from live response events. The greatest technical obstacle is modeling the data in a way that preserves integrity and that can be adapted and "trained" for machine learning.

Teams of youth, first responders, and engineers in this e-sports gaming league will compete for the best time, procedures, and systems to win each mission. Drone design, physics reality, and machine learning algorithms for each vehicle will be outputs for the drone blueprints that will be actualized via 3D printing.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Awardee
Funding Goals
THE GOAL OF THIS FUNDING OPPORTUNITY, "NSF SMALL BUSINESS INNOVATION RESEARCH (SBIR)/ SMALL BUSINESS TECHNOLOGY TRANSFER (STTR) PROGRAMS PHASE I", IS IDENTIFIED IN THE LINK: HTTPS://WWW.NSF.GOV/PUBLICATIONS/PUB_SUMM.JSP?ODS_KEY=NSF22551
Awarding / Funding Agency
Place of Performance
Saint Petersburg, Florida 33701-5026 United States
Geographic Scope
Single Zip Code
Related Opportunity
22-551
Analysis Notes
Amendment Since initial award the End Date has been extended from 01/31/24 to 05/31/24 and the total obligations have increased 7% from $270,755 to $290,755.
Aalmv was awarded Project Grant 2302195 worth $290,755 from National Science Foundation in August 2023 with work to be completed primarily in Saint Petersburg Florida United States. The grant has a duration of 9 months and was awarded through assistance program 47.084 NSF Technology, Innovation, and Partnerships.

SBIR Details

Research Type
SBIR Phase I
Title
SBIR Phase I:Mission Planning Methods and Simulated Crisis Management Framework to teach STEM to Underserved Youth
Abstract
The broader/ commercial impact of this Small Business Innovation Research (SBIR) Phase I project is in addressing the unemployment of youth, primarily in underserved communities, across the United States by providing an online, collaborative gaming environment to educate, train, and provide Science, Technology, Engineering and Mathematics (STEM)-based career opportunities. It is estimated that more than 5.5 million youth in the U.S. ages 16 to 24 years, are out-of-school and out-of- work. The unemployment rate in this age group is close to 20 percent. This project aims to improve young people’s skills and overall knowledge, and help them secure certifications in drone design, function, and operations related to industry and first responder communities. Implicit to the core learning are knowledge in areas such as critical thinking and planning, rapid prototyping, mission planning, data post-processing and analytics, and co-authoring of effective robotics designs to assist in industry and first responder areas of operation. The project empowers students to develop strong STEM skills that target career opportunities in advanced manufacturing, inspire budding entrepreneurs, and directly benefit industry and first responder communities with a relevantly trained workforce._x000D_ _x000D_ _x000D_ This Small Business Innovation Research Phase I project will develop a scalable template of a realistic environment for a multi-player game for education and training of youth, integrating autonomous robots using scenarios driven by industry and first responders. This technology will be accomplished through a collaborative mission readiness workflow application with a multi-player gaming engine, Computer Aided Design (CAD)-generated prototype drones, and geo-accurate areas of terrain for realistic and relevant environments. Intelligent improvements of the system will be accelerated as Machine Learning (ML) and Artificial Intelligence (AI) algorithms are added to the workflow application and gaming environment from data that is collected and analyzed from training, exercise, and lessons learned from live response events. The greatest technical obstacle is modeling the data in a way that preserves integrity and that can be adapted and “trained” for machine learning. Teams of youth, first responders, and engineers in this e-sports gaming league will compete for the best time, procedures, and systems to win each mission. Drone design, physics reality, and machine learning algorithms for each vehicle will be outputs for the drone blueprints that will be actualized via 3D printing._x000D_ _x000D_ This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Topic Code
LC
Solicitation Number
NSF 22-551

Status
(Complete)

Last Modified 4/30/24

Period of Performance
8/1/23
Start Date
5/31/24
End Date
100% Complete

Funding Split
$290.8K
Federal Obligation
$0.0
Non-Federal Obligation
$290.8K
Total Obligated
100.0% Federal Funding
0.0% Non-Federal Funding

Activity Timeline

Interactive chart of timeline of amendments to 2302195

Transaction History

Modifications to 2302195

Additional Detail

Award ID FAIN
2302195
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Small Business
Awarding Office
491503 TRANSLATIONAL IMPACTS
Funding Office
491503 TRANSLATIONAL IMPACTS
Awardee UEI
G1LGQHBRFHZ5
Awardee CAGE
8RY35
Performance District
FL-14
Senators
Marco Rubio
Rick Scott

Budget Funding

Federal Account Budget Subfunction Object Class Total Percentage
Research and Related Activities, National Science Foundation (049-0100) General science and basic research Grants, subsidies, and contributions (41.0) $270,755 100%
Modified: 4/30/24