2236574
Project Grant
Overview
Grant Description
SBIR Phase I: A wearable, independent, Braille-assistive learning device - The broader/commercial impact of this Small Business Innovation Research (SBIR) Phase I project is in creating an independent, assistive Braille learning device for blind people. The ability to read Braille is highly correlated with improved independence and quality of life.
An estimated 70% of the blind are unemployed. Yet, of that subpopulation that is Braille literate, only 10% are unemployed. There is a Braille literacy crisis - only 8.5% of the blind population in the US can read Braille today, compared to 50% in the 1960s.
There are several factors theorized to contribute to increasing Braille illiteracy including: 1) a shortage of teachers qualified to teach Braille, 2) negative outlooks on the difficulty and cost of Braille learning, and 3) difficulties integrating blind students into mainstream schools that don't have the specialized resources for this population.
The results of this project will assist students of all ages in learning how to read Braille, including secondary Braille learners who become blind later in life. Aiming at inhibiting the Braille literacy crisis, the technology enables the blind to be given the same opportunities as their sighted peers, including better chances at graduating from high school and college, obtaining employment, and having high independence levels.
The intellectual merit of this project is in development of a wearable, computer vision-based, real-time Braille-to-speech learning device. While the primary mission of the project is to unlock the full potential of blind individuals through Braille literacy, the overall goal for the technology is to unlock the full potential of human touch with computer-assisted augmentation cues in response to intricate textural patterns.
The proposed technology will detect such patterns in a contactless approach, preserving the integrity of the material, and provide auditory feedback in real-time to allow for mechanosensory-augmented feedback. This project focuses on establishing the technical feasibility of such an approach by: 1) determining if the device and interpreting algorithms can be made robust to environmental and user postural variations, 2) developing capabilities to perform well on textured and/or patterned surfaces, and 3) conducting usability testing to identify areas of the user experience that must be enhanced in the future to be viable in the market with two vital stakeholders - Braille tutors and Braille students.
These goals, if completed successfully, will not only impact Braille learners but also open up other market applications for this technology such as manufacturing and medicine. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
An estimated 70% of the blind are unemployed. Yet, of that subpopulation that is Braille literate, only 10% are unemployed. There is a Braille literacy crisis - only 8.5% of the blind population in the US can read Braille today, compared to 50% in the 1960s.
There are several factors theorized to contribute to increasing Braille illiteracy including: 1) a shortage of teachers qualified to teach Braille, 2) negative outlooks on the difficulty and cost of Braille learning, and 3) difficulties integrating blind students into mainstream schools that don't have the specialized resources for this population.
The results of this project will assist students of all ages in learning how to read Braille, including secondary Braille learners who become blind later in life. Aiming at inhibiting the Braille literacy crisis, the technology enables the blind to be given the same opportunities as their sighted peers, including better chances at graduating from high school and college, obtaining employment, and having high independence levels.
The intellectual merit of this project is in development of a wearable, computer vision-based, real-time Braille-to-speech learning device. While the primary mission of the project is to unlock the full potential of blind individuals through Braille literacy, the overall goal for the technology is to unlock the full potential of human touch with computer-assisted augmentation cues in response to intricate textural patterns.
The proposed technology will detect such patterns in a contactless approach, preserving the integrity of the material, and provide auditory feedback in real-time to allow for mechanosensory-augmented feedback. This project focuses on establishing the technical feasibility of such an approach by: 1) determining if the device and interpreting algorithms can be made robust to environmental and user postural variations, 2) developing capabilities to perform well on textured and/or patterned surfaces, and 3) conducting usability testing to identify areas of the user experience that must be enhanced in the future to be viable in the market with two vital stakeholders - Braille tutors and Braille students.
These goals, if completed successfully, will not only impact Braille learners but also open up other market applications for this technology such as manufacturing and medicine. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Awardee
Grant Program (CFDA)
Awarding / Funding Agency
Place of Performance
Dover,
Delaware
19901
United States
Geographic Scope
Single Zip Code
Related Opportunity
None
Analysis Notes
Amendment Since initial award the total obligations have decreased 50% from $549,998 to $274,999.
Braillewear was awarded
Project Grant 2236574
worth $274,999
from National Science Foundation in April 2023 with work to be completed primarily in Dover Delaware United States.
The grant
has a duration of 1 year and
was awarded through assistance program 47.084 NSF Technology, Innovation, and Partnerships.
SBIR Details
Research Type
SBIR Phase I
Title
SBIR Phase I:A Wearable, Independent, Braille-Assistive Learning Device
Abstract
The broader/commercial impact of this Small Business Innovation Research (SBIR) Phase I project is in creating an independent. assistive Braille learning device for blind people. The ability to read Braille is highly correlated with improved independence and quality of life. An estimated 70% of the blind are unemployed yet, of that subpopulation that is Braille literate, only 10% are unemployed. There is a Braille literacy crisis - only 8.5% of the blind population in the US can read Braille today, compared to 50% in the 1960s. There are several factors theorized to contribute to increasing Braille illiteracy including: 1) a shortage of teachers qualified to teach Braille, 2) negative outlooks on the difficulty and cost of Braille learning, and 3) and difficulties integrating blind students into mainstream schools that don’t have the specialized resources for this population. The results of this project will assist students of all ages in learning how to read Braille, including secondary Braille learners who become blind later in life. Aiming at inhibiting the Braille literacy crisis, the technology enables the blind to be given the same opportunities as their sighted peers, including better chances at graduating from high school and college, obtaining employment, and having high independence levels._x000D_ _x000D_ _x000D_ The intellectual merit of this project is in development of a wearable, computer vision-based, real-time Braille-to-speech learning device. While the primary mission of the project is to unlock the full potential of blind individuals through Braille literacy, the overall goal for the technology is to unlock the full potential of human touch with computer-assisted augmentation cues in response to intricate textural patterns. The proposed technology will detect such patterns in a contactless approach, preserving the integrity of the material, and provide auditory feedback in real-time to allow for mechanosensory-augmented feedback. This project focuses on establishing the technical feasibility of such an approach by: 1) determining if the device and interpreting algorithms can be made robust to environmental and user postural variations, 2) developing capabilities to perform well on textured and/or patterned surfaces, and 3) conducting usability testing to identify areas of the user experience that must be enhanced in the future to be viable in the market with two vital stakeholders - Braille tutors and Braille students. These goals, if completed successfully, will not only impact Braille learners but also open up other market applications for this technology such as manufacturing and medicine._x000D_ _x000D_ This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Topic Code
HC
Solicitation Number
NSF 22-551
Status
(Complete)
Last Modified 4/5/23
Period of Performance
4/1/23
Start Date
3/31/24
End Date
Funding Split
$275.0K
Federal Obligation
$0.0
Non-Federal Obligation
$275.0K
Total Obligated
Activity Timeline
Additional Detail
Award ID FAIN
2236574
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Small Business
Awarding Office
491503 TRANSLATIONAL IMPACTS
Funding Office
491503 TRANSLATIONAL IMPACTS
Awardee UEI
E1A9TWUCMGP6
Awardee CAGE
None
Performance District
00
Senators
Thomas Carper
Christopher Coons
Christopher Coons
Representative
Lisa Blunt Rochester
Budget Funding
Federal Account | Budget Subfunction | Object Class | Total | Percentage |
---|---|---|---|---|
Research and Related Activities, National Science Foundation (049-0100) | General science and basic research | Grants, subsidies, and contributions (41.0) | $274,999 | 100% |
Modified: 4/5/23