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2233659

Project Grant

Overview

Grant Description
SBIR Phase I: Class Bucks Engagement and Gamified Learning System - The broader/commercial impact of this Small Business Innovation Research (SBIR) Phase I project is in the positive effect it will have in the classroom, and ultimately, on school dropouts. Dropouts face bleak economic futures, are more likely to commit a crime and be incarcerated, suffer poor health, and exact a financial toll on society.

Since dropping out of school is a gradual process of a student becoming disengaged in the classroom, the proposed project will address school dropout at the most elemental level. At the end of this project, the development team will have an innovative, web-based game that will transform the classroom dynamic, in any school, and give teachers meaningful analytics so they can better meet their students' needs, keep them engaged in the learning process, and reduce the number of kids dropping out of school.

The innovative platform has the potential to raise the learning opportunities for marginalized learners and stimulate positive societal change. The intellectual merit of this project is in the quantitative measurement and tracking of student engagement and production of a longitudinal analysis for each student, so teachers can track engagement throughout an entire quarter, semester, or year. The solution will empower instructors to make more well-informed decisions for their classrooms.

The research will focus on converting the original composite, laborious, pen, paper, and spreadsheet version of the tool into a web-based version that integrates with teacher lessons while accommodating diverse content areas and a multitude of teaching styles. As students interact with the web-based, gamified lesson delivery platform, they can earn or lose virtual dollars while learning valuable soft skills such as responsibility, critical thinking, and work ethics, including financial literacy skills such as online banking, investing, using credit, and budgeting.

This project will harness the game platform quality to capture students' attention and generate motivation to invest time and energy into learning. In the process, the game will collect valuable learning metrics and provide reports and analytics for teachers so they can learn more about their students. The goal of the proposed project is to develop the minimum viable product and test pilot its efficacy.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Awardee
Awarding / Funding Agency
Place of Performance
Albuquerque, New Mexico 87114-2264 United States
Geographic Scope
Single Zip Code
Related Opportunity
None
Analysis Notes
Amendment Since initial award the total obligations have decreased 50% from $550,000 to $275,000.
Class Bucks was awarded Project Grant 2233659 worth $275,000 from National Science Foundation in April 2023 with work to be completed primarily in Albuquerque New Mexico United States. The grant has a duration of 1 year and was awarded through assistance program 47.084 NSF Technology, Innovation, and Partnerships.

SBIR Details

Research Type
SBIR Phase I
Title
SBIR Phase I:Class Bucks Engagement and Gamified Learning System
Abstract
The broader/commercial impact of this Small Business innovation Research (SBIR) Phase I project is in the positive effect it will have in the classroom, and ultimately, on school dropouts. Dropouts face bleak economic futures, are more likely to commit a crime and be incarcerated, suffer poor health, and exact a financial toll on society. Since dropping out of school is a gradual process of a student becoming disengaged in the classroom, the proposed project will address school dropout at the most elemental level. At the end of this project, the development team will have an innovative, web-based game that will transform the classroom dynamic, in any school, and give teachers meaningful analytics so they can better meet their student’s needs, keep them engaged in the learning process, and reduce the number of kids dropping out of school. The innovative platform has the potential raise the learning opportunities for marginalized learners and stimulate positive societal change._x000D_ _x000D_ _x000D_ The intellectual merit of this project is in the quantitative measurement and tracking of student engagement and production of a longitudinal analysis for each student, so teachers can track engagement throughout an entire quarter, semester, or year.The solution will empower instructors to make more well-informed decisions for their classrooms. The research will focus on converting the original composite, laborious, pen, paper, and spreadsheet version of the tool into a web-based version that integrates with teacher lessons while accommodating diverse content areas and a multitude of teaching styles. As students interact with the web-based, gamified lesson delivery platform, they can earn or lose virtual dollars while learning valuable soft skills such as such as responsibility, critical thinking, and work ethics, including financial literacy skills such as online banking, investing, using credit, and budgeting. This project will harness the game platform quality to capture students' attention and generate motivation to invest time and energy into learning. In the process, the game will collect valuable learning metrics and provide reports and analytics for teachers so they can learn more about their students. The goal of the proposed project is to develop the minimum viable product and test pilot its efficacy._x000D_ _x000D_ This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Topic Code
LC
Solicitation Number
NSF 22-551

Status
(Complete)

Last Modified 4/5/23

Period of Performance
4/1/23
Start Date
3/31/24
End Date
100% Complete

Funding Split
$275.0K
Federal Obligation
$0.0
Non-Federal Obligation
$275.0K
Total Obligated
100.0% Federal Funding
0.0% Non-Federal Funding

Activity Timeline

Interactive chart of timeline of amendments to 2233659

Additional Detail

Award ID FAIN
2233659
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Small Business
Awarding Office
491503 TRANSLATIONAL IMPACTS
Funding Office
491503 TRANSLATIONAL IMPACTS
Awardee UEI
C16NZMU3NCK6
Awardee CAGE
07L03
Performance District
Not Applicable

Budget Funding

Federal Account Budget Subfunction Object Class Total Percentage
Research and Related Activities, National Science Foundation (049-0100) General science and basic research Grants, subsidies, and contributions (41.0) $275,000 100%
Modified: 4/5/23