2226174
Cooperative Agreement
Overview
Grant Description
SBIR Phase II: A machine learning-driven telerehabilitation solution designed to promote the personalized recovery of hand and arm functions post stroke. The broader impact/commercial potential of this Small Business Innovation Research (SBIR) Phase II project is to potentially improve the quality of life for individuals suffering arm and hand impairments from stroke, through a medical device for telerehabilitation.
Each year, ~800,000 people have a stroke in the United States, and about 65% of them suffer long-term upper extremity impairments. Due to many barriers such as cost, transportation, and time, many individuals do not obtain enough therapy for recovery. The telerehabilitation approach may reduce some of these barriers, allowing therapists and their patients to have meaningful remote sessions.
For therapists, this may improve fiscal outcomes by automating the flow of reviewing patient progress, adjusting their rehabilitation treatments, and billing for services. This project will advance the development of a personalized telerehabilitation system, specifically for hand and arm motor recovery, for individuals suffering from a stroke. New exergames designed for rehabilitation of the fingers, hand, and arm will be developed and added to the current library of games.
Machine learning will be added to the system to create a versatile, engaging, and customizable solution. This novel approach to rehabilitation will personalize treatments that may be more effective by addressing individual user needs with predictive analytics. Machine learning will drive the recommendation system to synchronize the rehabilitation plan with the patient recovery trajectory. This synchronization will help the therapist provide personalized therapeutic exercises and possibly increase their patients' recovery outcomes.
The games and machine learning algorithms will be evaluated with clinicians and individuals with stroke. The final step will be to test the feasibility of the system in a comprehensive stroke center. These capabilities of personalized virtual rehabilitation, remote clinician supervision, and progress tracking may offer a cost-effective way to improve patient outcomes.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Each year, ~800,000 people have a stroke in the United States, and about 65% of them suffer long-term upper extremity impairments. Due to many barriers such as cost, transportation, and time, many individuals do not obtain enough therapy for recovery. The telerehabilitation approach may reduce some of these barriers, allowing therapists and their patients to have meaningful remote sessions.
For therapists, this may improve fiscal outcomes by automating the flow of reviewing patient progress, adjusting their rehabilitation treatments, and billing for services. This project will advance the development of a personalized telerehabilitation system, specifically for hand and arm motor recovery, for individuals suffering from a stroke. New exergames designed for rehabilitation of the fingers, hand, and arm will be developed and added to the current library of games.
Machine learning will be added to the system to create a versatile, engaging, and customizable solution. This novel approach to rehabilitation will personalize treatments that may be more effective by addressing individual user needs with predictive analytics. Machine learning will drive the recommendation system to synchronize the rehabilitation plan with the patient recovery trajectory. This synchronization will help the therapist provide personalized therapeutic exercises and possibly increase their patients' recovery outcomes.
The games and machine learning algorithms will be evaluated with clinicians and individuals with stroke. The final step will be to test the feasibility of the system in a comprehensive stroke center. These capabilities of personalized virtual rehabilitation, remote clinician supervision, and progress tracking may offer a cost-effective way to improve patient outcomes.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Awardee
Grant Program (CFDA)
Awarding / Funding Agency
Place of Performance
Newark,
New Jersey
07103-3568
United States
Geographic Scope
Single Zip Code
Related Opportunity
None
Neurotechr3 was awarded
Cooperative Agreement 2226174
worth $997,735
from National Science Foundation in June 2023 with work to be completed primarily in Newark New Jersey United States.
The grant
has a duration of 2 years and
was awarded through assistance program 47.084 NSF Technology, Innovation, and Partnerships.
SBIR Details
Research Type
SBIR Phase II
Title
SBIR Phase II: A machine learning-driven telerehabilitation solution designed to promote the personalized recovery of hand and arm functions post stroke
Abstract
The broader impact/commercial potential of this Small Business Innovation Research (SBIR) Phase II project is to potentially improve the quality of life for individuals suffering arm and hand impairments from stroke, through a medical device for telerehabilitation. Each year, ~800,000 people have a stroke in the United States, and about 65% of them suffer long-term upper extremity impairments. Due to many barriers such as cost, transportation, and time, many individuals do not obtain enough therapy for recovery. The telerehabilitation approach may reduce some of these barriers, allowing therapists and their patients to have meaningful remote sessions. For therapists, this may improve fiscal outcomes by automating the flow of reviewing patient progress, adjusting their rehabilitation treatments, and billing for services. _x000D__x000D_ This project will advance the development of a personalized telerehabilitation system, specifically for hand and arm motor recovery, for individuals suffering from a stroke. New exergames designed for rehabilitation of the fingers, hand, and arm will be developed and added to the current library of games. Machine learning will be added to the system to create a versatile, engaging, and customizable solution. This novel approach to rehabilitation will personalize treatments that may be more effective by addressing individual user needs with predictive analytics. Machine learning will drive the recommendation system to synchronize the rehabilitation plan with the patient recovery trajectory. This synchronization will help the therapist provide personalized therapeutic exercises and possibly increase their patients’ recovery outcomes. The games and machine learning algorithms will be evaluated with clinicians and individuals with stroke. The final step will be to test the feasibility of the system in a comprehensive stroke center. These capabilities of personalized virtual rehabilitation, remote clinician supervision, and progress tracking may offer a cost-effective way to improve patient outcomes._x000D_ _x000D_ This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
Topic Code
DH
Solicitation Number
NSF 22-552
Status
(Complete)
Last Modified 6/21/23
Period of Performance
6/15/23
Start Date
5/31/25
End Date
Funding Split
$997.7K
Federal Obligation
$0.0
Non-Federal Obligation
$997.7K
Total Obligated
Activity Timeline
Additional Detail
Award ID FAIN
2226174
SAI Number
None
Award ID URI
SAI EXEMPT
Awardee Classifications
Small Business
Awarding Office
491503 TRANSLATIONAL IMPACTS
Funding Office
491503 TRANSLATIONAL IMPACTS
Awardee UEI
D7LUEA3AKQA9
Awardee CAGE
8KWW5
Performance District
10
Senators
Robert Menendez
Cory Booker
Cory Booker
Representative
Donald Payne
Budget Funding
Federal Account | Budget Subfunction | Object Class | Total | Percentage |
---|---|---|---|---|
Research and Related Activities, National Science Foundation (049-0100) | General science and basic research | Grants, subsidies, and contributions (41.0) | $997,735 | 100% |
Modified: 6/21/23