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Gaming Technology In Support of Army Training

Category: Procurement • Line Item: 6860NA0176 • FY24 Budget Request: $9.7M

Overview

Budget Account
2035A - Other Procurement, Army
Budget Activity
3 - Other support equipment
Description
Known as Gaming Technology In Support of Army Training is a procurement initiative under the Army's Other Procurement budget activity. The program aims to provide state-of-the-art commercial off-the-shelf (COTS) hardware and maintain the Virtual Battlespace software to support the Games for Training (GFT) program. The specific objectives include enabling sustained readiness by efficiently building soldier, leader, and unit competency on technical skills necessary to perform multiple mission types in accordance with current tactics, techniques, and procedures. Additionally, the funding will support program management, testing, cyber security, fielding, and system technical support of fielded GFT Systems. The program also aims to provide Government Furnished Material to distribute gaming content via Web Portal and facilitate technical support to the Army training community.

The Gaming Technology In Support of Army Training program is designed to prepare Soldiers and Leaders to conduct Unified Land Operations by delivering robust training and mission rehearsal capabilities while providing advanced software capabilities to COTS hardware computing systems. The program satisfies the Active, National Guard, and Army Reserves' educational requirements in the Operational, Institutional, and Self-Development Training Domains with a low-overhead capability on geo-specific and geo-typical terrain with relevant platforms and weapon systems. It allows units and commanders to train individual and collective tasks at the company and below level with minimal resourcing required (land, ammunition, transportation, etc.). The gaming capability provided by this program allows commanders to refine and rehearse unit Tactics, Techniques, and Procedures (TTPs) and Standard Operating Procedures (SOPs) prior to executing live, large-scale training events. Additionally, it facilitates Tactical Exercises Without Troops (TEWT) for training units and staffs.
Budget Trend

Gaming Technology In Support of Army Training Procurement Programs (6860NA0176) budget history and request


Interactive stacked bar chart for exploring the Gaming Technology In Support of Army Training budget
Interactive line chart for exploring the Gaming Technology In Support of Army Training budget
2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028
Actual Actual Actual Actual Actual Actual Actual Actual Actual Enacted Requested Forecasted Forecasted Forecasted Forecasted
$9,955,000 $10,165,000 $9,793,000 $13,852,000 $6,487,000 $25,161,000 $13,463,000 $1,950,000 $11,642,000 $9,546,000 $9,698,000 $9,954,000 $7,032,000 $2,485,000 $77,000

Interactive stacked bar chart for exploring the Gaming Technology In Support of Army Training procurement
Interactive line chart for exploring the Gaming Technology In Support of Army Training procurement
2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028
Actual Actual Actual Actual Actual Actual Actual Actual Actual Enacted Requested Forecasted Forecasted Forecasted Forecasted
0 0 0 0 0 0 0 0 0 8 8 11 0 0 0
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FY2024 Defense Budget Detail

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FY2024 Budget Released: 03/09/23